TinyCast 25! We spend this episode eulogizing Nintendo’s WiFi Connection service — speculating about its sudden death, discussing the difficulties of preservation, and lamenting the online features we’ll miss. We also go on tangents about game ports and Children of Mana for some reason.
TinyCast 23! The usual crew catches up on indie eShop/PSN games, Sonic Boom and the state of Sega’s flagship franchise, and Bravely Default (JC had to jet, so we recorded the “what have we learned” segment early, but make sure to stick around after that!). Fun episode, even though half of us were sick!
We’ve opened up a Patreon page and started a Club Tiny program, allowing our wonderful readers to support us with monthly pledges. There are a lot of fun rewards we want to give supporters, like behind-the-scenes talk, Mystery Gifts and Notes, podcast guest hosting opportunities, and more. If any of that interests you — or, more importantly, if you’d like to help us keep Tiny Cartridge growing — please check it out.
Patreon, if you’re not familiar with it, lets you pledge a regular payment to a creator, per each unit (video, article, etc., in our case per month). It allows us to try crowdfunding for the operation of our site, rather than a specific project with an endpoint, for which we might use Kickstarter.
With the backing of our patrons, we want to be able to put more original articles up (like my interview with the creator of the WarioWare DIY snapshot blog), collaborate more with friends, and pay Fran for the work he puts into the TinyCast every week. As a long shot, we’d also like to buy 3DS/Vita video capture equipment and record and stream some games.
We want to be able to put more time into making Tiny better, and less time into the freelance gigs we currently look for to make ends meet. We want, after five years, to make this a job.
And we’d love your help. Come join Club Tiny!
TinyCast 22! After a short break, we’ve returned to talk about Monster Hunter 4 Ultimate's reveal, Renegade Kid's Moon Chronicles, and hints for several Level-5 3DS games coming to the West.
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it’s trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky. The word for this is ambivalent, which actually refers to an inability to choose between opposing feelings, not a simple vagueness of opinion. Rather than a fog, it’s points of light.
Before I begin, just know that I’m going to assume you’ve played Gone Home before you read this, so you probably should.
What I like about Gone Home:
The teen experience. For me, at least, Gone Home captures extremely well — better than most fiction I’ve read and certainly better than any game I’ve ever played — the feeling of being a teenager. I’m about the same age as Sam, it turns out, so the subject matter is very close to home for me: not really the gay stuff, but the “have friends your parents don’t quite trust, do stupid shit and generally seek autonomy because high school is confining and you’re smart enough to want to know and do things outside the system you’ve been placed in” kinda stuff.
The thing about being a teenager is that it’s like being an adult and a kid at the same time. You’re mature and intelligent enough to understand many of the complexities of life, like social issues and politics. People start treating you like a mini-adult, and you’re eager to act on your new understandings and step up to the role people are offering you.
But the limiter is the immaturity — the silly ideas, a desire to play and explore your new perspective. That has an inherently childlike quality to it. You crave an independence you may not be emotionally equipped for, and certainly don’t have experience to grasp.
I was frustrated and I did dumb things. And so many experiences were fresh — it’s a formative time. Gone Home brings that sensation back, as Sam’s story is told piece by piece, her exploration of her identity through not through her discoveries but her actions: the things she (and Lonnie) did. That was the part of the story I related to so closely.
N.B. If you were hoping to read my Real Gay Teen Awakening and Heartbreak Diary, too bad. This is about Gone Home. And for the record, I am writing this from the perspective of a white kid who grew up middle-class in the suburbs. I had cable, a lot of CDs, and my own car. What I say about being a teen may not reflect your experience, and it is not intended to.